A downloadable game for Windows

Unknown vessels were spotted approaching Earth. And they seem to be charging something... We estimate 120 seconds until the end of the world.

Sorry, I ran out of time for this so it's very unfinished and unbalanced. I'll try and update this page later if possible.

  • WASD -> Movement
  • Space/Ctrl -> Up/Down Movement
  • Mouse -> Look around
  • Left Shift -> Boost
  • Left Mouse -> Shoot
  • Upgrades:
  • Right Mouse -> Graviton Cannon
  • E -> Massacre

Audio was mixed from samples I already had lying around. Skybox is from some marketplace item I had.

Hints:

  • Your weapons reach around 1km.
  • Capital ships tend to be weaker from below or behind.
  • The power satellites are unstable, destroy their cores to cause huge damage.
  • Capital ships have some nice weaponry we can make use of.
  • Don't travel in a straight line.


Less cryptic hints:

  • Power satellites are immune to damage, but have 3 weak-points which when taken out will immediately destroy the satellite and heavily damage the nearby capital ship:


  • The carrier is probably the easiest ship to approach at the start


    • Followed by the battle cruiser
    • The missile cruiser isn't heavily armed, but the missiles are quite annoying to avoid.
  • Destroying a capital ship unlocks a weapon based on that ship.
    • Carrier gives you a ring of auto attacking drones, which attack nearby enemies.
    • The battlecruiser gives you a sniper, which is capable of damaging capital ships at a very long range, and one shots smaller targets.
      • It significantly out ranges every enemy in the game.
    • The missile cruiser gives you a missile barrage, which fires a missile at 10 nearby targets in quick succession, and recharges quickly.
      • Missile barrages will quickly neuter the super battleship's turrets, quickly rendering it undefended.
StatusPrototype
PlatformsWindows
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
Authorhruhf

Download

Download
Windows.7z 186 MB

Comments

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(2 edits)

Very fun! I love the movement and the feel of zipping around and trying to be unpredictable - actually surprisingly hard to maintain focus of where I'm aiming as well as remember to zip zoop around. 

The start of the game is definitely the hardest and it takes a bit of time to get back into the thick of it when you die which makes it take a while to trial-and-error, but the inverse difficulty-curve feels great once you start to take down enemy ships and get powerful weapons. I started with the missile cruiser :) 

Not too much worth critiquing since obviously polish would come from extra time, being a game jam and all.  The difficulty is mainly at the start, although I like this as the game feels like sort of high-intensity puzzle to figure out the right tactics to go for early and the rest sort of slots into place once you have experience.  And beating the first ship is pretty much a win! (Don't get too cocky though, I accept no responsibility for death via hubris.)

The only thing I'd change would be the controls, a controls menu would obviously be great, but I think Space + E for up and down would be better, or something along those lines.  Having to engage both Ctrl and Shift was a bit awkward.  (Or maybe Ctrl + Shift for Down + Up and Space for boost would make sense actually.)  Also I think my mouse was way too sensitive for this game to stay on-target, but I was too stubborn to adjust it :) 

Also when using an ultrawide resolution, it basically zooms in to fill.  Which I felt might actually be an advantage as it made it a bit easier to aim since I could see further away targets more clearly. Though I did end up beating the game in a regular resolution so maybe not. Perhaps more feedback for the player when you hit a target, but the healthbar going down is clear enough (and the game already noisy enough!) and there would be a LOT of feedback when your missiles and drones are going haywire lmao

GG!